Hello Makers,
We've been conducting regular flight tests to get Flexalon Copilot ready for early access!
The clouds are clearing, and our first features are coming into focus. I thought it's about time to share a little update.
Here's a brief overview of features coming to early access:
UGUI Support
Flexalon Copilot can generate or modify most built-in UI components. On top of that, you can ask Copilot to position content with anchors or arrange content into horizontal or vertical stacks using Flexalon UI.
Chat Logs
Chat logs are asset files that record your conversation with Copilot. In addition to recording your prompts, Copilot will let you know in detail what was changed in your scene.
Not happy with the results? You can easily undo or retry the last prompt in the chat log.
Prompt Context
You can tell Copilot exactly which gameObjects and assets to focus on by editing the Prompt Context. Your current selection is added to the context automatically.
If you select a button and type *"Make this blue"*, Copilot understands that 'this' means the gameObject you are selecting.
Flexalon Styles
Flexalon Styles are a new easy-to-use asset type that help you achieve consistency in your app. You select fonts, colors, and other properties in one place, and then reuse them in your scenes and prefabs.
What does this have to do with Copilot? Well, you can ask Copilot to use styles in your prompts! This helps Copilot generate consistent looking UI throughout your app.
Prefab Sets
If you tell Flexalon Copilot to *"generate a drop-down menu to select a spell"*, it will use a prefab to instantiate a drop-down menu, and then edit the prefab as requested.
Prefab Sets let you exchange the built-in prefabs for your own, which can have their own appearance and functionality.
Stay Tuned
We'll be elaborating on all of these features in future newsletters.
In the meanwhile, let us know your thoughts and ideas on Discord.
Thanks for reading!
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