Exciting news - we’ve published a new package to the Unity Asset Store!
Bindables is a reactive framework for managing your game state and syncing it to UI and gameplay. Easily bind to lists, dictionaries, derived state, animations, intervals, events, and even URIs.
We developed Bindables over the last two years a core tool in our arsenal. From project to project, we honed it to become the best data binding package for Unity.
Check out Bindables on the Asset Store (50% Release Discount)
Key Features:
Reactive by Design: State changes drive everything. You declare your bindings once and they update automatically.
Extension Methods: Bindables generates Bind extension methods to every Unity object (that you want). This makes easy and type-safe to bind to all built-in Unity types, 3rd party packages, and your own components. Materials, images, text, sprites, transforms, you name it.
UI Toolkit and uGUI Support: Works with both UI frameworks in the same way. Declare bindable state and bind it to UI components.
Two-Way Bindings: For input fields, sliders, dropdowns, and toggles, you can bind your state to update automatically on user input.
Advanced Bindings: Derived state, animations, time intervals, file URIs, and more.
Psst… I can give a few copies of Bindables away for free in exchange for your feedback. Message me know if you’re interested.
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